Não conhecido fatos sobre THE WITCHER 3
A. in the US and/or other countries. The Witcher game is set in the universe created by Andrzej Sapkowski in his series of books.
• Lide usando generais traidores, bruxas desonestas e nobres corruptos para fornecer serviçESTES sombrios e perigosos.
The game takes place in a fictional fantasy world based on Slavic folklore. Players control Geralt of Rivia, a monster slayer for hire known as a Witcher, and search for his adopted daughter who is on the run from the Wild Hunt. Players battle the game's many dangers with weapons and magic, interact with non-player characters, and complete quests to acquire experience points and gold, which are used to increase Geralt's abilities and purchase equipment.
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They return to Kaer Morhen and fortify it against the inevitable arrival of the Hunt. In the battle that ensues, Vesemir is killed, causing Ciri to unleash her uncontrolled power and temporarily send the Hunt into retreat.
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Storylines such as Yennefer imprisoning Geralt on an island and Geralt's covert recruitment to the Wild Hunt were discarded to make the game smaller and avoid splitting it into two parts. The card game Gwent was preceded by other minigame proposals, including a drinking game, knife throwing, and ice skating.[41] A re-enactment of the Battle of Grunwald was recorded for the sounds of battle, marching, blacksmithing, and the firing of arrows. Recording the knights' voices for post-processing, the speakers wore helmets for an authentic sound. Marcin Przybyłowicz was the THE WITCHER 3 game's music director and composer, with additional music contributed by Percival, a Polish folk band that plays on reconstructions of medieval instruments.
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The game world received widespread praise from critics. Kimberly Wallace of Game Informer called it "immersive", and was impressed by its attention to detail.[108] Destructoid's Chris Carter praised its size, which he found enormous and would take players hours to explore.[107] Jonathon Leack, writing for Game Revolution, praised the game's effective use of its large world. Leack wrote that every region had quests and activities for players to try, although he thought that much was filler which extended its length.
The game's combat had a generally positive reception. Bloodworth found Geralt more mobile and agile with the new climbing and swimming mechanic.[113] Carter said that it was significantly streamlined and its predecessors' strategic elements removed, but appreciated its action.[107] Wallace wrote that with a simplified alchemy system, a decent user interface and diverse difficulty settings the combat was more accessible, although she disliked the disruptive weapon-degradation system and unrefined crossbow shooting mechanic.
Combat complexity based on a variety of actions at the player's disposal, not on correct attack sequencing
The game's story has three possible endings, determined by the player's choices at key points in the narrative. Development began in 2011 and lasted for three and a half years. Central and Northern European cultures formed the basis of the game's world. The game was developed using the REDengine 3, which enabled CD Projekt to create a complex story without compromising its open world. The music was primarily composed by Marcin Przybyłowicz and performed by the Brandenburg State Orchestra.
Other gameplay aspects received mixed reviews. Van Ord praised the game's customisation and upgrade system (which offered players a sense of progression), since it hardened as the story unfolded.[110] Ingenito called its upgrade system deep and flexible, since players have considerable freedom when customising Geralt's skills.